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Happy New Year everyone! Since I posted this on twitter in summer I've been willing to sit a little bit and write a small post talking about all the things I have been coding during the past year and a bit further Read more » Labels: C++ , devkitpro , engine , Game Boy , gameboy , Godot , homebrew , IMGUI , nintendo 3ds , nintendo ds , Reflection , Unity , unity3d , wii , zgb , ZGBJAM

posted by Zalo at 6:55 AM | 0 comments

The ZGBJAM 2 was hold during the weekend August 26t-28th, 2019. This is the second edition of our mini-jam focused on the creation of games for the Game Boy and specifically using ZGB . We'll be happy if more people were to join us (actually someone did!) but in the meantime this mini-jam has become a great excuse to share a good weekend with some friends and we even created a few games in the meantime! A total of 8 entries were submitted even with the absence of Tatos and Deebrol who made some fantastic ga

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