w-i-n-d-o-w-s.net - WINDOWS

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Software is real. For all indications we are otherwise given, computer sofware arises through the efforts of organisations and management, the orchestration of many hands typing, many neurons absorbing the productive energies of human metabolism, and many hours spent being tutored, or self-tutoring, in the arts of computation. Equally real, actual, and material are the effects of these algorithmic parcels, the labours of distribution and advertising, commerce and marketing and marketeering that help get sof

We were perhaps never more aware of the efforts and energies that go into software products and services than when these were things that were purchased in storefronts with window dressings, from vendors and salespeople with geo-tractable jobs. Early versions of these things were over-sized, mostly air-filled cardboard boxes, a physical-asynchronous interface between computer user and software producer. As capitalism liquidises itself, will we come to miss the earnestness of these anachronistic, over-the-co

WINDOWS is an invitational installation in the front window of the COMPUTER + SOFTWARE store in Basel. Moritz Greiner-Petter and Jamie Allen asked a set of 16 artists and friends to design a software box for our contemporary digital era. Participating artists include, alphabetically by first name: Aram Bartholl, Benoît Verjat, Bernhard Garnicnig, Ciara Phillips, Constant Dullaart, Evan Roth, Geraldine Juárez, Ishac Bertran, Jan Robert Leegte, Peter Moosgaard, Phillip Stearns, Pussykrew, Rosa Menkman, Sebast

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