Description: Computer graphics site of Nicolas Vizerie
graphics (5580) cg (832) baking (686) computer graphics (378) realtime (325) radiosity (9) radiosity normal mapping (1) normal mapped radiosity (1) directionnal lightmaps (1) lightmaps (1)
I am a C++ developer interested in games and computer graphics.
I have not posted a demo in a long time, and found some occasion to do some new stuffs. This is a simple path tracing demo, it should work on any DX11 GPU, but it requires a fast one, like a nVidia 1080 and it isn't optimized at all yet. Most of the code was done on late 2013, when I wrote a KDTree builder in compute shader, but never had the time to complete it. Once a raytracing primitive is available in a shader it become easier to do some simple raytracing experiment even without a graphic card with ray
The whole demo uses the GGX BRDF with some simple fresnel.