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Search T-machine.org Hi, I'm Adam. Email me about: CTOs, Mobile/iOS, Project Management, and Development Menu About Deathmatch Dungeon iPad game: Earth Search Search for: Close search Close Menu About Deathmatch Dungeon iPad game: Earth Protected: How to use AssemblyDefinitions with DLLs in Unity 2019 through 2021 Post author By adam Post date April 4, 2021 This content is password protected. To view it please enter your password below:

By adam Post date January 28, 2021 I’ve been using this technique for a year or so and it’s awesome. Sadly it’s not something you’d ever find unless you knew to look for it, but I’d like more people to know and use this. It works beautifully for any situation where you have multiple lines of code that must stay together, but which have to remain separate – e.g. an API that requires you to call “manager.Begin();” … then your own code, then … “manager.End();”

We’re going to commandeer the “using” keyword for something it wasn’t originally designed for but which is a 100% legal use of it.

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