syntheticwave.de - Holophony

Description: Holophony approach by 3D wave field synthesis

immersion (159) wfs (45) 3d audio (19) holophony (2)

Example domain paragraphs

In the recording room of a sound event, the acoustic source is originating complex pattern of reflections. Truly spatial audio reproduction has to restore the wave fronts of the source itself, as well as her reflections, from its correct starting point – irrespective of the listener's position. That is not feasible in the traditional, phantom source based procedures. The starting points migrate dependently the listener’s position. Assigning all spatial information to some channels cannot truly reconstruct t

This site describes a different procedure, aiming at the opposite. During playback the purely, dry in mono recorded sound from the source becomes complemented by the correct reflections. A synthesis creates those wave fronts in the same manner, as the recording room creates all auditory spaciousness from the pure signal of the genuine sound source. That's shown in the little animation above. In difference regarding known Wave Field Synthesis procedure, the described “Holophony” approach allows changing list

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