seanfeeley.com - Sean Feeley - Portfolio

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SEAN FEELEY Projects Resume Sony Santa Monica projects God of War (2018) I could not have asked for a better transition from film to games than joining the God of War team at Sony Santa Monica Studio. I was beyond excited to see the new direction of the series as I went through a new beginning of my own. Within the first year, I contributed to a new breakables pipeline, took ownership of the wind system, and worked on and attended the E3 2016 reveal , which had an absolutely incredible reception. It was a o

Over the rest of the project, I focused on pushing our team's art and environment interaction as far as it could go. I developed one-click workflows for LOD mesh reduction, model consolidation, and card cluster impostors. I also built an automated LOD performance validation pipeline, allowing us to spot and fix expensive models as they got checked in. With Rendering Engineer Rupert Renard, I co-developed a state-of-the-art dynamic wind system. I shared how we built this wind system in a highly-rated Game De

God of War won several Game of the Year awards. A second once-in-a-lifetime series of events with this amazing team.

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