raknet.net - RakNet - Multiplayer game network engine

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With the purchase by Oculus , RakNet is now free and open to the community at GitHub OculusVR/RakNet . Existing customers may contact [email protected] for support.

Much of my time as a young adult was spent on two things, Subspace , and programming. I was fantastically accomplished at the former, barely capable of the latter. The reason was that Computer Science did not teach programming, it taught math. I understood recursion in Lisp, but could not write a real program in C++. I could design a binary adder, but could not figure out Windows dialog boxes.

In 2001 I decided college wasn't going to directly lead to career success, so I started writing my own game as a learning experience. That led to a job with nFusion interactive . I was hired to add multiplayer to their single player engine. I initially used a 3rd party network engine, but dropped it once I found out their reliable packetized data was using TCP. In two weeks I replaced it with my own engine, and in 2002 we shipped the well-received Deadly Dozen: Pacific Theater .

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