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North Atlantic '86 was a computer war game covering a hypothetical conflict between NATO and the Soviet Union . Written by game author Gary Grigsby and published by Strategic Simulations, Inc. it ran on the Apple II platform. A Macintosh version was released in 1986.

The game used the same basic program used by Grigsby's previous Guadalcanal Campaign and Bomb Alley , which were coded in the Applesoft BASIC language. Each turn represented twelve hours, but in North Atlantic '86 air and land combat could also take place at night instead of only during daytime turns. There were many other additional features, such as electronic warfare, missile attacks, and the ability to conduct multiple paratroop drops. The most important was the ability to not only overrun enemy bases,

As in the previous two games, an AI "player" was available for one side only: the Soviets. NATO had to have a human player.