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It’s been a while, but @lace_fire here again with an update to one of previous games, Snowman Day! I’ve tweaked a few of the game’s features to improve the game-play and hope I’ve been successful. Throughout the 2016 year I plan to finish the five remaining unfinished games that I submitted for #1GAM . This past weekend I attended an Indie Arcade event and was happy to verify that Blender and Unity are two software applications some indie game developers use when creating games. Though all of the games crea

Hello from @lace_fire! For January, I chose an older #1GAM theme, “Neon”. I’ve been interested in creating sprites for a while, and thought that creating a pixelated chameleon would be a fun way to showcase the neon theme. Like “Snowman Day!”, “Neon Chameleon” will have some modifications to its game design before I can consider it complete. The graphics were implemented with Blender and GIMP . As a side-note, after nine months in a row of creating games for the #1GAM challenge, I have found that it gets mo

Happy new year from @lace_fire! For December’s #1GAM , the theme was “Snow Day” and I decided to create a game using solely Blender graphics. What better representation of a snow day than a snowman! I wanted to include some of the Phaser mechanics, something I really haven’t done much with since I joined #1GAM. Although the game is playable, more game design and physics will be required before I can consider this game finished. A couple of things were enforced this month with regards to creating games in ge

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