We are a new game studio currently developing a space sim 3D engine built on OpenGL, OpenAL and AH Devel's C++ Sockets library.
The "cakeday" project began as an undergraduate dissertation at the University of Nottingham, and continues as the engine is further developed into a viable platform for space-based games. During development it is being tested with "Asteroids: Adrift", a barebones 3D implementation of the old Atari favourite, "Asteroids".
Watch this site grow.