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HamiltonHuaji

Theme NexT works best with JavaScript enabled 关于延迟渲染的一些瞎bb 发表于 2022-09-29 Minecraft渲染原理(2) 发表于 2022-09-14 更新于 2022-09-29 上回说到, 对世界的渲染被分包到了 WorldRenderer.render(MatrixStack ...) 这个函数. 这是一个将近 300 行的巨大函数, 再次展现了 ojng 招聘的员工素质.

992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 public void render (MatrixStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightmapTextureManager lightmapTextureManager, Matrix4f positionMatrix) { int l; BlockPos blockPos; Frustum frustum; boolean bl2; RenderSystem.setShaderGameTime( this .world.getTime(), tickDelta); this .blockEntityRenderDispatcher.configure( this .world, camera, this .client.crosshairTarget); this .entit