gametrailerdebugtools.com - The Best Debug Tools For Game Capture — Derek Lieu Creative - Game Trailer Editor

Description: Here’s my list of the best debug tools that helped me get great capture for the trailers I’ve worked on. These will save you a massive amount of time, and give you the creative freedom for great shots!

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My full GDC talk about game capture!

Good debug tools are essential for making high quality game capture for trailers. I've worked on a lot of trailers, and here are the ones that helped me most; I'll do my best to keep this updated as I discover new ones. I'm putting them into a simple list at the top of this post in case you don't need explanation for each one, but read on for details as to what each of them are, and why they help for game trailer capture.

NOTE : You might be wondering about Unity’s Cinemachine or Unreal Sequencer tool which let you work directly in-engine. I currently don’t have experience working with either of these tools, because it would mean not only learning the tools, but learning about how to navigate each game’s Unity or Unreal project which would likely require a large time investment. Even the thought of working from someone’s Premiere Pro project can take me some time, never mind a game engine. A game trailer making friend of min