gamedev.center - Game development blog. Performance, optimization, Unity, C#

Description: The game development blog focused on performance, optimization, C#, Unity, architecture, and rendering. Hop on to learn how to make your game faster and better

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More and more Unity projects use Task-based Asynchronous Pattern (TAP) and async/await to work with asynchronous methods. But should you be worried about the extensive code generation when using async/await in Unity? Let’s find out.

In this post we continue to look at how to deform a mesh in Unity using a real-world example. We will learn MeshData API and optimize the algorithm

In this post you will learn how to deform a mesh in Unity using a real-world example. We will apply different techniques and measure performance of each approach using performance testing to find the fastest one. As a sample, we will look