Description: Computer Scientist. Graphics Programmer.
ray tracing (31) gpgpu (28) real time rendering (10) global illumination (8)
Currently, I happily work as a 3D Graphics Engineer at Gritworld Frankfurt. I was a PhD Student in the Graphics, Capture, and Massively Parallel Computing Group of Michael Goesele at TU Darmstadt where I also used to be a Research Associate. I worked on computer graphics problems with a focus on ray tracing acceleration structures.
This site provides information on my reasearch and public code. Feel free to contact me if you have any questions.
Realtime rendering techniques