cxong.github.io - congusbongusgames

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[Most] games are awful for about 80 percent of the process—there’s no fun in the game until the very end.

David “Dr. Doak” Doak , excerpt From GoldenEye 007 by Alyse Knorr

I recently read Goldeneye 007 , a terrific book covering the making of that classic game, and came across the above quote. I could not help but strongly agree with this observation, as I’ve seen it first hand countless times. Whether it’s making a game, or writing music, drawing art, or any creative activity, it always seems like the first 80% of the project is a slog. It feels like working on something that seems like utter crap and somehow refuses to come together, until the very end. It happens regardles

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