bruno-li.com - Bruno Li

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Sushi Eater IV at Pocket Gems • UT CS Turing Scholars , Class of 2012

I'm a Gameplay Engineer at Pocket Gems in San Francisco. Starting in 2012, I cut my teeth on a few of the company's shipped titles and then moved on to R&D prototype games . My main expertise is Unity with C#; in the past I worked in iOS with Objective-C, and also had a brief foray into Unreal Engine with C++ and Blueprints. My focus is bringing game designs to life and providing the tooling that the team needs.

As a kid, I spent an inordinate amount of time playing the classics: Super Mario 64 (1996), Diablo 2 (2000), and Super Smash Bros. Melee (2001). I was also a big fan of Zelda: Wind Waker (2002), and my fastest Cave Story (2004) Sacred Grounds time was 3'39"3. In the 2010's, I enjoyed Pokémon XY (2013), both Dark Souls (2011) and III (2016) (I skipped II ), the couch co-op of Overcooked (2016), Zelda: Breath of the Wild (2017), and Hades (2018). Most recently, I've played a lot of Elden Ring (2022).