andrewprendergast.com - AP on CompSciFutures - @CompSciFutures, securing the future of computer science.

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If you are paying attention close enough, you might have noticed that in the background of this blog is a very simple and strightforward wave simulation using GLSL or WebGL. It has specifically been written in accordance with the OpenGL Shading Language, Second Edition [1,2] text in mind so it is compatible with every single WebGL implementation ever conceived, and is almost completely decoupled from the browser. It has some intentional 'glitch' in it, which is a reference to the analog days of Sutherland's

Specifically, the simulation uses a textbook implementation of GLSL, as follows:

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