Essays, stories and other writing by Matt Burns.
I am not sure I would have even bought a Nintendo 64 had it not been for the game Goldeneye 007 , a.k.a. “Bond.”
My first introduction to RareWare’s Goldeneye 007 a.k.a. “Bond”—I will henceforth refer to this game as “Bond” and nothing else—was at my friend Adrian’s house in 1997. He played a mission for me and I was completely blown away. At the time, the 3D graphics were better than anything I had ever seen before. Up until that point, the best sprites (fancy word for graphics) I had ever seen were in the game Donkey Kong Country for the Super Nintendo (also uncoincidentally made by Rare). What I saw in Bond w