roguelikedeveloper.blogspot.tw - Ascii Dreams

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A roguelike developer's diary.

When I started writing Sixty Years in Space, there weren't as far as I was aware any TTRPG adaptations of board games. Dungeons and Dragons itself was an adaptation of a miniatures game, and that tradition had kept going, and a collectible card game had a an adaptation, but the overwhelming flow of adaptations was in the other direction. Board games, especially in the modern renaissance of board games, were prolifically adapting everything they could, either directly or inspired by. And video games in turn

Board games have a number of cool ideas that could easily be adapted into TTRPGs. As someone pointed out on Twitter, board games have much, much cooler character sheets. Indie board game fans are are more comfortable with the idea of paying for things than indie TTRPG fans. I would argue that boardgames do a lot more work with a lot simpler maps and rules (although you are free to disagree). And board games sometimes do something else, which I'm going to term diegetic play.