nagasaki-kitty.ca - Nagasaki Kitty – A Hibakusha Story

Example domain paragraphs

Videogames based on historic wars have tended to focus on depictions of the combat and violence experienced by soldiers. This has led to a climate where non-combat casualties have been ignored and marginalized within the traditional narrative framework of war games. As a result, both women and children have been largely underrepresented in war games despite the fact that they typically represent the majority of casualties. One specific example of this phenomenon can be found in Pacific War (1941-1945) games

This project was presented as a short paper at the Canadian Game Studies Association (CGSA) 2017 conference in Toronto, Canada. Here is the abstract:

War videogames tend to focus on depictions of combat and violence experienced by soldiers. This has led to a climate where non-combat casualties are ignored and marginalized within the traditional narrative framework of war games. As a result, both women and children have been largely underrepresented despite the fact that they are typically the majority of casualties in war. One specific example of this phenomenon is in Pacific War (1941-1945) games that disregard the victims of bombings, especially the at

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