Description: Flexible cross-platform isometric game engine
Engine currently in semi-usable state due to heavy refactoring
Important note: Not all from described above features are already implemented, for additional information look at ‘Work in progress’ section below .
Engine doesn’t targeting to use directly but by as part (submodule) to your own project (git repo). Repository contains source code of engine, third-party sources and build tools for composing all this and your stuff into final platform-specific bundles. You build your game fully from source, there is no prebuilt binaries, full control over the process. Todo: write about cmake workflow