After I started coding games with Turbo Pascal and Assembly at the age of 12 and later successfully finishing my vocational training as a media designer and web developer in 2003, I started working as a professional software engineer and game developer in 2009.
Implementation of interactive applications, starting with quick prototypes, through the provision of a vertical slide, to a release-ready product.
Cross-department communication, task definition and management, technical interviews, mentoring of team members in code reviews and 1-on-1's.