basesandframes.com - Bases and Frames – Math for graphics, games and real time

Description: Math for graphics, games and real time

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The Game Developers Conference 2021 was a virtual-only series of video presentations. I was invited to present Faster Math Functions but was only given 30 minutes in which to convey something tasty and thought provoking.

Going back to last year’s extended talk I dropped most everything except the FPGA content, concentrating on the main ideas that work best in hardware:

It’s a bit condensed and the presentation was certainly skipping over large amounts of detail, but if you follow the references the content will help get an FPGA designs to do some useful and accurate math using some of the modern methods.